![]() ![]() This can be achieved by inserting new facts into the rules engine (using Yield or IContext. At this point, interfaces ( HasExhaust), PODs, dictionaries, and so on might be easier to work with. Forward chaining is the process where one rule changes the working memory of the rules engine in such a way as to activate some other rules. Unless the hierarchy is strictly disjoint with no overlaps across multiple traits, I would avoid inheritance and use other ways to emulate "polymorphic behavior".įor instance, if Car needs to pipe the engine's exhaust to the outside air, it's a bit silly to define another subclass of Engine called ExhaustEngine. Self._set_gas_rate(speed / KILOMETERS_PER_LITER)Īt some point, though, it becomes better to compose and use data to make decisions rather than an inheritance hierarchy. ![]() The following interface provides a way to start the engine and control its speed: class Engine: This can be achieved by inserting new facts into the rules engine (using Yield or IContext.Insert in NRules), or by changing some of the existing facts (using IContext.Update). Engines do their best to hide things a Car does not need to deal with whenever possible. Forward chaining is the process where one rule changes the working memory of the rules engine in such a way as to activate some other rules. In the real world, engines can be treated as black boxes with some inputs (gas/electricity) and some outputs (axle rotation, exhaust). The abstract Car should accept an abstract Engine. Or is there a better way by using, e.g., decorator? Essentially I want the end-user to make new derived classes by passing in appropriate arguments and deriving from a single base class (because all other class methods are identical except for _start) The problem is that the constructor of the base class Car would now need to accept either diesel_engine or electric_motor and also, the class method _start would perform different things accordingly (so for example, it will call _ignite or _close_circuit).Īm I better off adding the derived classes in my package: class Conventional(Car): Originally I have a simple code structure: class Car:īut now I want to enhance the functionality and cater to both conventional car and electric car in the package. Not sure many here would have experience with both to compare, but would greatly appreciate feedback if anyone does.Let's say I'm trying to create a package for the users to make new classes of cars. The big question is would the Olympus option yield better or worse IQ and AF performance than the Sony option? The total cost would be around $1500.Ģ) Get an RX10 IV (or V if/when that comes along). Ive been using it with a 1.4tc and the results are very good. I believe some Kenko tc does fit and works but the AF is terrible and often it doesnt find focus. So, basically I'm thinking of maybe doing one of the two:ġ) Trade-in my EM5 II for the EM1 II, and get an MC20 2x extender for my 40-150 Pro. Using a teleconverter is useless on Tamron or Sigma 150-600 zooms. ![]() Chain Onslaught: Earn a chain of 30 during a 1P (Regular) game. Chain Onslaught (Silver): Earn a chain of 150 in Chain Attack mode. Third, a person should set the dates, when each sub-goal should be achieved, and consider that if one period is shifted, the other period of goal’s achievement will be shifted accordingly. In the UIs canvas scaler, setting the Dynamic Pixels Per Unit to a high number. For example, in order to earn money, a person should find a job, divide his/her salary accordingly, never touch the money saved, etc. Adding an antialiasing effect via Unitys postprocessing stack. ![]() Antialiasing is currently set to 8X multi-sampling. It's really a nice camera, albeit pretty expensive for a fixed lens 1 inch kit. Earn a chain of 150 in Chain Attack mode. Increasing the antialiasing settings in Project Settings / Quality / Rendering / Antialiasing. Long story short, Olympus has a trade-in offer going on right now that would basically let me get a new EM1 II for less than a thousand after trading my EM5 II.Īt the same time, I've been eyeing the Sony RX10 IV during the past few months, since it has a pretty great lens and very fast AF. Reduce immigration to your country D Question 5 2 pts Economic growth is: a long-run process that occurs. have the central bank inject more money into the economy. It's probably my favorite lens overall.įor a while I've been wanting to have even more reach and also better AF. You tell them that the best way to achieve greater technological progress for a country is for it to continue to pursue traditional ways of working, invest in education and research. Download the Wiggle Bones addon created by Shteeve here. I already own the 40-150 Pro lens and love it. 3 I realize that my first answer may be buggy (or at least I need to fix the issue), so here are 2 alternatives, with or without addon, I don't know if it will fit your needs though, as you ask for realism: With the Wiggle Bones addon: Create your mesh and armature. ![]()
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